Mechanics
Stats
The four attributes, points per level, how attributes turn into health, attack and defence, stat limits and resetting points.
Game data: ef65e2f · 2026-10-09
Attributes
A character has four attributes: Strength, Dexterity, Intellect and Vitality. Every class starts with a different set; the class’s main attributes are highlighted.
| Class | Strength | Dexterity | Intellect | Vitality |
|---|---|---|---|---|
| Warrior | 10 | 5 | 3 | 8 |
| Hunter | 5 | 10 | 3 | 8 |
| Mage | 3 | 5 | 10 | 8 |
| Cleric | 4 | 4 | 9 | 9 |
Data: Data/Classes · commit ef65e2f · 2026-10-09
Points per level
Every level up gives you 5 attribute points to spend in the Character window (C). From level 2 you also get 1 skill point per level; spend it in the Skills window (K) or plan it in the class planner.
Formulas
Attributes turn into stats by the game’s formulas. Bonuses from gear, blessings and the guild are added on top.
| Stat | In-game formula |
|---|---|
| Health | 80 + 20 per level + 12 per Vitality point |
| Mana | 40 + 6 per level + 8 per Intellect point |
| Energy | 100 + 1 per level |
| Physical attack | Weapon damage, +2% per Strength point (ranged weapons: Dexterity) |
| Magic attack | Weapon magic damage, +2.5% per Intellect point |
| Critical chance | 5% + 0.05% per Dexterity point |
| Critical damage | 150% damage (gear bonuses add more) |
| Attack speed (per s) | Weapon speed, +0.2% per Dexterity point |
| Armor | 1 per Vitality point + 0.5 per Strength point + armour from gear |
| Magic resistance | 0.5 per Intellect point + 0.5 per Vitality point |
| Dodge | 0.03% per Dexterity point |
| Health regen (per s) | 0.5% of max health per second out of combat |
| Health regen in combat (per s) | 0.1% of max health per second in combat |
| Mana regen (per s) | 0.5% of max mana per second |
| Energy regen (per s) | 8 energy per second |
Data: Data/Stats (Formula), Logic/StatCalc · commit ef65e2f · 2026-10-09
Limits
Some stats have an upper limit. Anything above the limit does nothing, so once you reach it, look for other bonuses.
| Stat | Limit |
|---|---|
| Critical chance | 60% |
| Attack speed (per s) | 2.5 |
| Life steal | 15% |
| Dodge | 30% |
| Fire resistance | 75% |
| Ice resistance | 75% |
| Lightning resistance | 75% |
| Poison resistance | 75% |
| Movement speed | 30% |
| Potion discount | 50% |
Data: Data/Stats · commit ef65e2f · 2026-10-09
Resetting points
You take back spent attribute points with a Scroll of Oblivion: the teacher in the city sells it and the price grows with your level. Skill points are reset by a separate Scroll of Rebirth.