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Mechanics

Stats

AttributesCharacterUpdated 2026-10-08

The four attributes, points per level, how attributes turn into health, attack and defence, stat limits and resetting points.

Game data: ef65e2f · 2026-10-09

Attributes

A character has four attributes: Strength, Dexterity, Intellect and Vitality. Every class starts with a different set; the class’s main attributes are highlighted.

Starting attributes of the classes
ClassStrengthDexterityIntellectVitality
Warrior 10538
Hunter 51038
Mage 35108
Cleric 4499

Data: Data/Classes · commit ef65e2f · 2026-10-09

Points per level

Every level up gives you 5 attribute points to spend in the Character window (C). From level 2 you also get 1 skill point per level; spend it in the Skills window (K) or plan it in the class planner.

Formulas

Attributes turn into stats by the game’s formulas. Bonuses from gear, blessings and the guild are added on top.

How attributes turn into stats
StatIn-game formula
Health 80 + 20 per level + 12 per Vitality point
Mana 40 + 6 per level + 8 per Intellect point
Energy 100 + 1 per level
Physical attack Weapon damage, +2% per Strength point (ranged weapons: Dexterity)
Magic attack Weapon magic damage, +2.5% per Intellect point
Critical chance 5% + 0.05% per Dexterity point
Critical damage 150% damage (gear bonuses add more)
Attack speed (per s) Weapon speed, +0.2% per Dexterity point
Armor 1 per Vitality point + 0.5 per Strength point + armour from gear
Magic resistance 0.5 per Intellect point + 0.5 per Vitality point
Dodge 0.03% per Dexterity point
Health regen (per s) 0.5% of max health per second out of combat
Health regen in combat (per s) 0.1% of max health per second in combat
Mana regen (per s) 0.5% of max mana per second
Energy regen (per s) 8 energy per second

Data: Data/Stats (Formula), Logic/StatCalc · commit ef65e2f · 2026-10-09

Limits

Some stats have an upper limit. Anything above the limit does nothing, so once you reach it, look for other bonuses.

Stat limits
StatLimit
Critical chance 60%
Attack speed (per s) 2.5
Life steal 15%
Dodge 30%
Fire resistance 75%
Ice resistance 75%
Lightning resistance 75%
Poison resistance 75%
Movement speed 30%
Potion discount 50%

Data: Data/Stats · commit ef65e2f · 2026-10-09

Resetting points

You take back spent attribute points with a Scroll of Oblivion: the teacher in the city sells it and the price grows with your level. Skill points are reset by a separate Scroll of Rebirth.