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Hunter

  • Ranged
  • Critical hits
  • Energy

Ranged · Critical hits · Energy

A marksman with bows and crossbows. Dexterity sharpens his aim and turns shots into critical hits.

Resource
Energy100 + 1/lv.
Main stats
Dexterity
Weapons
Shortbow, Bow, Longbow, Crossbow, Heavy CrossbowQuiver
Armor
Jerkin

Starting stats: Strength 5 · Dexterity 10 · Intellect 3 · Vitality 8 · Health +20/lv. (every class)

Skill planner

Character level
Points to spend Free points: 99 of 99
Active 0 Passive 0 Required level: 1

Aimed Shot0/10

Active · 15 energy · Cooldown 4 s · Range 38 st.
Skill rank 0 / 10
Current rank

Not learned yet.

Next rank

A precise arrow dealing 170%.

Breakpoints

Rank 5: Pierces the target and hits the next one behind it (50%)

Rank 10: Guaranteed critical hit on a target below 30% health

Requirements
  • Character level 1
  • A free skill point

Click adds a point, right-click (or Shift + click) removes one; on a phone tap selects and press-and-hold removes. In the game points cannot be removed one by one: resetting the whole tree costs Scroll of Rebirth.

All skills

All skills
Skill From lv. Ranks Cost Cooldown Description
Aimed Shot Active
1 10 15 energy 4 s

Rank 1: A precise arrow dealing 170%.

Rank 10: A precise arrow dealing 310%.

Rank 5: Pierces the target and hits the next one behind it (50%)

Rank 10: Guaranteed critical hit on a target below 30% health

Plan →
Double Shot Active
3 10 20 energy 6 s

Rank 1: Two arrows, 85% each.

Rank 10: Two arrows, 150% each.

Rank 5: Three arrows instead of two

Rank 10: The target is slowed by 25% for 2 s

Plan →
Disengage Active
6 10 15 energy 10 s

Rank 1: Leap 15 studs back; your next shot deals +20%.

Rank 10: Leap 15 studs back; your next shot deals +100%.

Rank 5: Leaves a trap slowing by 40% (8 s)

Rank 10: Your next shot within 3 s deals an extra 50%

Plan →
Arrow Rain Active
10 10 35 energy 10 s

Rank 1: 4 waves of arrows on an area of 9 studs, 45% each.

Rank 10: 4 waves of arrows on an area of 12 studs, 85% each.

Rank 5: Radius +3 studs

Rank 10: Hit enemies are slowed by 30% for 2 s

Plan →
Hawk Eye Passive
14 5 — —

Rank 1: Passive: +2% critical chance and +10% critical damage.

Rank 5: Passive: +10% critical chance and +30% critical damage.

Plan →
Venom Arrow Active
18 10 25 energy 8 s

Rank 1: Deals 120% and poisons for 50% over 6 s.

Rank 10: Deals 210% and poisons for 160% over 6 s.

Rank 5: Poison stronger by 40 points

Rank 10: Venom burst: enemies within 5 studs of the target take 40%

Requires: Aimed Shot rank 3

Plan →
Frost Trap Active
23 10 25 energy 18 s

Rank 1: Places a trap that roots enemies within 6 studs for 2 s.

Rank 10: Places a trap that roots enemies within 8 studs for 3.5 s.

Rank 5: Trap radius +2 studs

Rank 10: Freezes the caught for 1 s

Plan →
Agility Passive
28 5 — —

Rank 1: Passive: +2% dodge and +3% movement speed.

Rank 5: Passive: +10% dodge and +15% movement speed.

Plan →
Piercing Arrow Active
34 10 40 energy 12 s

Rank 1: An arrow that hits everything in a 35-stud line for 200%.

Rank 10: An arrow that hits everything in a 35-stud line for 360%.

Rank 5: The arrow is 2 studs wider

Rank 10: Knocks hit enemies back 6 studs

Requires: Double Shot rank 3

Plan →
Hunter's Mark Active
40 10 20 energy 25 s

Rank 1: The target takes +10% damage for 10 s.

Rank 10: The target takes +25% damage for 15 s.

Rank 5: The mark lasts 5 s longer

Rank 10: The marked target is slowed by 20%

Plan →
Predator Instinct Passive
48 5 — —

Rank 1: Passive: +3% attack speed.

Rank 5: Passive: +15% attack speed.

Plan →
Volley Active
56 10 50 energy 14 s

Rank 1: 7 arrows into a cone, 70% each.

Rank 10: 10 arrows into a cone, 120% each.

Rank 5: Three more arrows

Rank 10: The cone is 30° wider

Requires: Arrow Rain rank 3

Plan →
Camouflage Active
65 10 30 energy 60 s

Rank 1: Monsters lose track of you for 4 s; your next shot is a guaranteed critical hit.

Rank 10: Monsters lose track of you for 6 s; your next shot is a guaranteed critical hit.

Rank 5: Camouflage lasts 2 s longer

Rank 10: You move 30% faster for 4 s

Plan →
Storm Arrow Active
75 10 80 energy 40 s

Rank 1: Deals 400% to the target and 120% to enemies within 8 studs.

Rank 10: Deals 650% to the target and 120% to enemies within 12 studs.

Rank 5: Discharge radius +4 studs

Rank 10: Stuns the target for 1 s

Requires: Piercing Arrow rank 5

Plan →