Stats
- Health
- 67,764
- Attack
- 69–81
- Armor
- 104
- Experience
- 15,720
- Gold
- 1,680–3,120
- Time limit
- 15 min
Damage against a target without armor.Magic resistance: 78.
By number of players| Players | Health | Items (one per player) |
|---|
| 1 player | 67,764 | 1 |
| 2 players | 108,423 | 1 |
| 3 players | 149,081 | 1 |
| 4 players | 189,740 | 1 |
| 5 players | 230,398 | 1 |
Loot
Every player gets 1 item in their own bag (nobody else sees it), rarities:
Unique · 35%Heroic · 65%
Boss items
- Damage
- 74
- Attack speed
- 1.05
- Requires
- Lv 20 · Warrior
- Value
- 347
„The goblin warlord split shields and skulls alike with this notched axe.”
Binds when picked up
- Magic attack
- 5.3%
- Physical attack
- 5.3%
- Requires
- Lv 20
- Value
- 243
„A ring carved from the tooth of a beast Grimrok killed with his bare hands.”
Binds when picked up
- Armor
- 28.6
- Health
- 85.8
- Magic resistance
- 28.6
- Requires
- Lv 20
- Value
- 243
„Shamans of Mosshollow whispered every war chant into this carving.”
Binds when picked up
Legendary and Mythic
A player's item can be a legendary or a Mythic. The chance grows by 1 point with every kill of this boss the same day and resets at midnight (UTC).
Legendary6% → 8%0Kills that day2
14.3 kills on average (about 4.8 days at 3 kills a day)
Mythic1% → 3%0Kills that day2
50 kills on average (about 16.7 days at 3 kills a day)