Mechanics
Combat
How the game counts damage step by step, how much armour stops, how elements, crits and dodges work and how monster ranks differ.
Game data: ef65e2f · 2026-10-09
Damage step by step
The server counts everything, in this order:
- Hit. The target’s dodge chance minus your accuracy, at most 30%. A dodge means no damage.
- Strength of the blow. Your attack (physical or magic) times the skill multiplier.
- Armour. The target’s defence (after your armour penetration) stops part of the damage, a smaller part the higher your level. Magic uses magic resistance the same way.
- Randomness. The result is multiplied by a value from 92% to 108%.
- Critical hit. The base chance is 5%, at most 60%. A crit deals 150% damage.
- Element. The target’s resistance to the attack’s element reduces the damage, by at most 75%.
- PvP. Against a player the result is multiplied by 60%.
Every hit deals at least 1 point of damage.
Armour
The table shows the share of damage armour stops against an attacker of a given level. The same armour protects less and less against stronger enemies, so replace your armour as you level.
| Armour | Attacker lv 10 | Attacker lv 25 | Attacker lv 50 | Attacker lv 75 | Attacker lv 100 |
|---|---|---|---|---|---|
| 50 | 7.7% | 4% | 2.2% | 1.5% | 1.2% |
| 100 | 14% | 7.7% | 4.3% | 3% | 2.3% |
| 200 | 25% | 14% | 8.3% | 5.9% | 4.5% |
| 400 | 40% | 25% | 15% | 11% | 8.7% |
| 800 | 57% | 40% | 27% | 20% | 16% |
| 1,600 | 73% | 57% | 42% | 33% | 28% |
Data: Logic/Damage.reduction · commit ef65e2f · 2026-10-09
Elements
Mage weapons and some skills deal elemental damage. An attack without an element is physical. Each element is blocked by its own resistance.
- Fire Fire resistance · weapon element
- Ice Ice resistance · weapon element
- Lightning Lightning resistance · weapon element
- Poison Poison resistance
Data: Data/Elements · commit ef65e2f · 2026-10-09
Range
A basic melee attack reaches 7 studs, a ranged one 35 studs.
Monster ranks
Elites are bigger, stronger and higher level than normal monsters of their kind. Elite II fight like a small boss and need a party.
| Rank | Level | Health | Damage | EXP | Gold |
|---|---|---|---|---|---|
| Normal | 0 | ×1 | ×1 | ×1 | ×1 |
| Elite | +2 | ×3 | ×1.25 | ×4 | ×4 |
| Elite II | +4 | ×10 | ×1.35 | ×12 | ×12 |
| Boss | 0 | ×1 | ×6 | ×60 | ×40 |
Data: Data/Combat, Data/Progression · commit ef65e2f · 2026-10-09
Monsters in a group hit weaker one by one but attack together. Monsters far below your level (15 levels or more) do not attack first.
Level colour
The colour of the level above a monster compares its level with yours.
- Grey ≤ −10
- Green −9 … −3
- White −2 … +2
- Yellow +3 … +5
- Red ≥ +6
Data: Logic/LevelBand · commit ef65e2f · 2026-10-09