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Iron Ring

Mythic Ring Lv 10 Any class

Ring for every class, level 10. Can drop as: Common, Unique, Heroic, Legendary, Mythic. Dropped by, among others: Goblin Butcher, Chief of the Shafts, Bloody Ruben.

Rarity

Stats by upgrade level

Stats by upgrade level
LevelMagic attackPhysical attackChanceOn failureAttempt cost
+04.6%4.6%—base—
+14.9%4.9%100%no risk121 Essence Dust×2
+25.2%5.2%90%drops to +0232 Essence Dust×4
+35.5%5.5%80%drops to +1368 Essence Dust×6
+45.7%5.7%70%drops to +2525 Essence Shard×4
+56%6%60%drops to +3703 Essence Shard×5
+66.3%6.3%50%drops to +4900 Essence Shard×6
+76.6%6.6%40%drops to +51,114 Essence Crystal×2Legend Core×1
+86.9%6.9%30%drops to +61,345 Essence Crystal×3Legend Core×1
+97.1%7.1%20%drops to +71,592 Essence Crystal×4Legend Core×1

Scroll of Protection — prevents the drop and is used up on every protected attempt (a failure never destroys the item).

Work out the cost in the upgrade calculator →

Bonus pool

On drop 3 different bonuses are rolled from the pool (value within the range). Plus 2 from the legendary pool.

Bonus pool
BonusChance
+1–3 Strength28%
+1–3 Dexterity27%
+1–3 Intellect26%
+1–3 Vitality28%
+0.7–1.7% Critical chance27%
+0.7–1.7% Dodge28%
+1.4–4.2% Accuracy27%
+0.7–2.1% Life steal27%
+4–11% Gold28%
+3–7% Drop chance27%
+4–11 Energy27%
Legendary pool
Legendary pool

Other tiers

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