Safe zone: nobody can attack here.
Guide
PvP zones
How not to be caught off guard by other players: zone colours, the PvP toggle, red caves, party and guild protection, titles for fighting.
Game data: ef65e2f · 2026-10-09
Three colours
PvP by consent: fights happen only when both players have PvP enabled. Switching takes 10 s.
PvP zone: everyone can attack everyone, the switch is ignored.
You see the zone colour on the banner when you enter a map. The zone that counts is the one the target stands in.
The toggle
In a yellow zone you decide whether you fight players. Switching takes 10 s, and after a fight with a player you cannot turn PvP off for 15 s. Only turn it on when you really want to fight.
Caves
Caves are a red zone: the toggle does nothing and anyone can attack you. In return they give the best EXP and loot for your level. Go in with a party, keep spare potions and watch other players.
When someone attacks you
- Damage between players is lower than from monsters, so you have a moment to decide.
- In a yellow zone turn PvP off and walk away; after the lock the toggle works.
- In a red zone run for the exit or fight back with your party.
- After you die, nobody can attack you for 10 s.
Party and guild protection
You cannot attack members of your party or guild in any zone, and they cannot attack you. The guild leader can turn guild protection off.
Duels and titles
If you want to test yourself against someone without risk, challenge them to a duel on the city arena. Duels won and players defeated unlock titles.
| Title | Condition |
|---|---|
| Duelist | Duels won: 10 |
| Gladiator | Duels won: 50 |
| Bloodied | Players defeated in PvP: 10 |
| Warlord | Players defeated in PvP: 100 |
Data: Data/Titles · commit ef65e2f · 2026-10-09