Stats
- Health
- 165,971
- Attack
- 457–536
- Armor
- 198
- Experience
- 42,420
- Gold
- 3,780–7,020
- Time limit
- 15 min
Damage against a target without armor.Magic resistance: 148.5.
By number of players| Players | Health | Items (one per player) |
|---|
| 1 player | 165,971 | 1 |
| 2 players | 265,553 | 1 |
| 3 players | 365,135 | 1 |
| 4 players | 464,718 | 1 |
| 5 players | 564,300 | 1 |
Loot
Every player gets 1 item in their own bag (nobody else sees it), rarities:
Unique · 35%Heroic · 65%
Boss items
- Armor
- 61.1
- Health
- 92.3
- Mana
- 153.4
- Magic resistance
- 84.5
- Requires
- Lv 45 · Mage, Cleric
- Value
- 624
„Woven from grave silk, it still remembers Morvane's cold embrace.”
Binds when picked up
- Damage
- 55
- Magic damage
- 151
- Attack speed
- 1.00
- Requires
- Lv 45 · Cleric
- Value
- 780
„Its light keeps the dead asleep — or wakes them, if you ask.”
Binds when picked up
- Damage
- 157
- Attack speed
- 1.00
- Requires
- Lv 45 · Hunter
- Value
- 780
„Every arrow leaves with a scream that only the target hears.”
Binds when picked up
Legendary and Mythic
A player's item can be a legendary or a Mythic. The chance grows by 1 point with every kill of this boss the same day and resets at midnight (UTC).
Legendary6% → 8%0Kills that day2
14.3 kills on average (about 4.8 days at 3 kills a day)
Mythic1% → 3%0Kills that day2
50 kills on average (about 16.7 days at 3 kills a day)